Hexa Path

Level: 01

Grid Occupancy

0%

Active Links

0 / 3

How to Play

  • 1

    Identify the colored endpoints positioned on the hexagonal grid.

  • 2

    Drag from an endpoint to create a path to its matching color pair.

  • 3

    Paths cannot intersect or overlap; crossing one will erase the other.

  • 4

    Ensure that every single hexagonal cell is filled with a color path.

  • 5

    To win, all colors must be connected and the grid must be 100% occupied.

  • 6

    Hit Reset if you paint yourself into a corner and need a clean slate.

Path Tips

Connect Colors,
Fill Every Cell

Why Hex Grids Feel Different

On a hex board every neighbor sits the same distance away. Paths can snake in six directions, so plans that work on squares don't always translate. That extra freedom is what makes the puzzle interesting.

Plan Before You Drag

Sketch a route in your head first. Long forced corridors usually have only one sane path - do those early.

No Timer Pressure

There's no clock. Take your time, undo a path, and try another layout when something feels tight.

Tip: Edges First

Run paths along the outer edge early so the center stays open for the messy crossings later.